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- # ngStatsUT.cfg config file for Version 1.02 of ngStatsUT.exe from
- # NetGames USA for Unreal Tournament from Epic Games
- #
- # Info on ngStats for Unreal Tournament at NetGames USA - http://www.NetGamesUSA.com/ngStats/UT/
- #
- # This config file must be located in the same directory as ngStatsUT.exe
- #
- # This file uses the # sign for comments has its actual data in the
- # format of '<varable>\t<value>\n' (\t=ASCII TAB \n=ASCII New Line)
- #
- # Note:Any other varable delination other than TAB, including spaces, will not work.
- #
- # Parameters:
-
-
- Max_Most_Recent 15
-
- # Max_Most_Recent
- # The number of games to keep detailed stats for
- # before they are replaced in favor of new ones.
- # Note: Overall ngStats from ALL games are ALWAYS acumulated in the TOTALS
- # regardless of this setting. It must be at least 1. Keep in mind
- # that the higher this number, the more disk space that is required.
- # The maximum allowed is 1000.
-
-
- LogFileHandling delete
-
- #LogFileHandling = What to do with the log files that are passed to ngStats
- # move = move them from their current location to 'SaveDir'
- # delete = delete them *Default
- # If you are running an official tournament you will want to move the logfiles so that you
- # may save them for archival purposes.
-
-
- SaveDir processedLogs/
-
- #SaveDir = The location to move/save log files after they have been processed.
- # Only functions if LogFileHandling is set to "Move". The directory must exist first.
-
-
- LogTmpFiles true
-
- #LogTmpFiles = Unreal Tournament saves logs with a .tmp extension when it is currently adding to the file. If a game did not
- # properly complete or was manually quit i.e. did not reach a timelimit, fraglimit, capture limit etc.
- # ngStats can either ignore them or process them. ngStats looks for these files in the directory
- # of the logfile given on the command line. (values = true or false)
-
-
- Directory RELATIVE
-
- # Directory = whether to consider the following directories as absolute
- # pathname, or whether to append the path of the ngStatsUT
- # executable to them.
- # values = ABSOLUTE or RELATIVE with RELATIVE the Default
-
-
- HTMLDirectory html/
-
- #HTMLDirectory = The directory where all HTML stats output should go relative
- # to the directory that ngStatsUT.exe was called from. If
- # ngStatsUT.exe was called from its own directory the path would
- # be: ../../html/ The default is: html/
-
- DBDir data/
-
- #DBDir = The directory where the ngStats database is stored relative
- # to the directory that ngStatsUT.exe was called from. If
- # ngStatsUT.exe was called from its own directory the path would
- # be: ../../data/ The default is: data/
-
-
- RankAllGames 10
- RankDeathMatch 10
- RankCTF 10
- RankDomination 10
- RankTeamGame 10
- RankAssault 10
- RankLastManStanding 10
- RankInstaGib 10
-
- #Rank* = these entries are used to limit the size of the Top X tables
- # on the Career Rankings Page. (i.e. RankCTF = 10, would tell
- # ngStats to only display the top 10 CTF players)
- # The maximum value allowed is 64. Anything higher will be rounded down to 64.
-
-
- CreateGraphs true
-
- #CreateGraphs = If you want ngStats to create graphs.
- # true = create graphs *Default
- # false = do not create graphs
-
-
- SpawnBrowser true
-
- #SpawnBrowser = Advanced option for those running dedicated servers on which it
- #is undesirable to have ngStatsUT.exe automatically launch the default web browser
- #to view the new ngStats information. (values = true or false)The default is true.
-
- #*** Note: UT has a UnrealTournament.ini file option in the [Engine.StatLog] section called
- #*** bBatchLocal=<True> or <False> where True will cause UT to call ngStats after every map
- #*** is played. If you are running a dedicated server and wish to have your servers ngStats
- #*** always available for viewing then enabling this ini option would be of use to you. There may
- #*** or may not be a GUI check box for this in UT depending whether it made it in on time :)
- #*** Regardless of how you enable it you will not need set SpawnBrowser above to False because
- #*** the special dedicated server call also overrides SpawnBrowser to false. This way you can
- #*** leave your dedicated server unattended and have its ngStats automatically generated and
- #*** and available for your players. LAN Parties and servers with web sites are good examples of
- #*** who can make use of this feature. Keep in mind ngStats has no measures for player uniqueness
- #*** or security like ngWorldStats does. At a LAN Party this shouldn't be an issue but you
- #*** will want to be sure to also have your server participate in ngWorldStats at the same time.
- #*** If you would like a "how to guide" on setting up a web server so your LAN Party participants
- #*** or local server players can view their ngStats visit http://www.NetGamesUSA.com/ngStats/UT/
-
-
- # *** When running ngStatsUT.exe:
- # *** This is the default config file that will be used
- # *** As an advanced option, mainly for multiple dedicated servers, you may run ngSTatsUT.exe with
- # *** the '-c <config_file>' option to use an alternate config file.
- # *** Info on ngStats for Unreal Tournament at NetGames USA - http://www.NetGamesUSA.com/ngStats/UT/
-